Dec 19, 2014
Good news everyone, recently I messed around a little with the code doing the game map drawing, and based on one of our reader's - Jorge - suggestion, I came up with a fading effect of the hex grid, based on the mouse cursor position. You can see it in action on the video below (sorry for the shitty quality), and on some screenshots too. The effect can work in two different ways, the grid is either visible only around the mouse, or visible everywhere else, except around the mouse. What do you think, which is better?
Dec 11, 2014
I'm happy to announce that most of the game logic is complete, there are still some important parts I need to implement, but the foundations are done. Now I will concentrate on the GUI and graphics side, so that later we could present some new screenshots too.